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Home » Stars! 2.6/7 » The Academy » Boosters - why DDs?
Re: Boosters - why DDs? Fri, 13 June 2014 05:03 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Registered: October 2004
Location: Third star to the left
skoormit wrote on Thu, 12 June 2014 19:07
I didn't realize they were that close, but it makes sense: the weight ratio (40:15 = 2.67) is almost the same as the fuel ratio (780:300 = 2.6).

One advantage the scout has in this case is granularity: you can get closer to building "just enough" boost capacity each year.

Yes, of course. But you should care more about how much extra fuel you can give your pop-carriers than about return trips. My rule of thumb is: if my boosters return to base with more than the bare minimum, and in fact none gets stranded on the way back for lack of fuel, then I have too many boosters, but until then it's all stops pulled out. Whip

Another neat trick for the DD that you'll hardly see with the SC: don't return them to base to refuel, but just leave 'em sitting in open space for the next pop-transport to refuel with. And if they're armed, don't return 'em at all, but prop up your initial borders with 'em. Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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