Re: Boosters - why DDs? |
Fri, 13 June 2014 05:03 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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skoormit wrote on Thu, 12 June 2014 19:07I didn't realize they were that close, but it makes sense: the weight ratio (40:15 = 2.67) is almost the same as the fuel ratio (780:300 = 2.6).
One advantage the scout has in this case is granularity: you can get closer to building "just enough" boost capacity each year.
Yes, of course. But you should care more about how much extra fuel you can give your pop-carriers than about return trips. My rule of thumb is: if my boosters return to base with more than the bare minimum, and in fact none gets stranded on the way back for lack of fuel, then I have too many boosters, but until then it's all stops pulled out.
Another neat trick for the DD that you'll hardly see with the SC: don't return them to base to refuel, but just leave 'em sitting in open space for the next pop-transport to refuel with. And if they're armed, don't return 'em at all, but prop up your initial borders with 'em.
So many Stars, so few Missiles!
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