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Home » Stars! 2.6/7 » The Academy » Boosters - why DDs?
Re: Boosters - why DDs? Thu, 12 June 2014 13:07 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Registered: July 2008
Location: Alabama
mrvan wrote on Wed, 11 June 2014 07:03
skoormit wrote on Tue, 10 June 2014 20:10
Calculate how much fuel is available for boosting after leaving enough for an 81ly round trip for each design.


Good point, fuel - 2x81 = boost.

However, fuel consumption in both cases is around 37% (DD: 488/700 left = 62.5%, Scout: 190/300 left = 63.3%), so the ratios don't really change.



I didn't realize they were that close, but it makes sense: the weight ratio (40:15 = 2.67) is almost the same as the fuel ratio (780:300 = 2.6).

One advantage the scout has in this case is granularity: you can get closer to building "just enough" boost capacity each year.
That's a rather fine point to whittle, but if you are trying to play against humans and you don't have IFE and you don't have a PRT that is equipped to deal with it (IT, HE, SD, maybe IS), you need to be whittling some fine points to avoid losing out in the early expansion races.




What we need's a few good taters.

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