Re: Boosters - why DDs? |
Wed, 11 June 2014 08:03 |
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mrvan | | Officer Cadet 1st Year | Messages: 220
Registered: May 2014 | |
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skoormit wrote on Tue, 10 June 2014 20:10Calculate how much fuel is available for boosting after leaving enough for an 81ly round trip for each design.
Good point, fuel - 2x81 = boost.
However, fuel consumption in both cases is around 37% (DD: 488/700 left = 62.5%, Scout: 190/300 left = 63.3%), so the ratios don't really change.
What does change is the total number of ships you need, which magnifies the germanium savings. I guess if build a dozen DD boosters ~ 30 Scout boosters you are saving 12x8=100 germanium, which is significant.
I generally use priv colonizers once I reach con 4, but I guess in terms of saving resources it might be better to use a re-usable freighter plus a DD or colony ship colonizer, so less resources are 'wasted' in the colonization. What do you guys use?
@m.a thanks for the links. I hadn't seen the DD one and the rcgs one, some interesting points in there!
[Updated on: Wed, 11 June 2014 08:04] Report message to a moderator
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