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Re: Boosters - why DDs? Wed, 11 June 2014 08:03 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
skoormit wrote on Tue, 10 June 2014 20:10
Calculate how much fuel is available for boosting after leaving enough for an 81ly round trip for each design.


Good point, fuel - 2x81 = boost.

However, fuel consumption in both cases is around 37% (DD: 488/700 left = 62.5%, Scout: 190/300 left = 63.3%), so the ratios don't really change.

What does change is the total number of ships you need, which magnifies the germanium savings. I guess if build a dozen DD boosters ~ 30 Scout boosters you are saving 12x8=100 germanium, which is significant.

I generally use priv colonizers once I reach con 4, but I guess in terms of saving resources it might be better to use a re-usable freighter plus a DD or colony ship colonizer, so less resources are 'wasted' in the colonization. What do you guys use?

@m.a thanks for the links. I hadn't seen the DD one and the rcgs one, some interesting points in there!


[Updated on: Wed, 11 June 2014 08:04]

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