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Re: How to balance CA and AR? Sat, 14 June 2014 10:01 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
Altruist wrote on Thu, 12 June 2014 12:41

Orbital adjusters are (probably... as I said, no CA expert) a big enough advantage to make them absolutly competetive.


Also not an expert, especially on the functioning of OA's since I've only played CA in single player and never used the OA's.

If I understand correctly, OA's provide 1% (=one click?) of terra for each adjuster, each turn. So, with con11 you can buy a maxi-miner with 10 OAs for ~700 resources and 300kt of each mineral. This is not spare change, but you only need a couple of them to get effective instaforming for new planets, and most importantly the costs are paid by your developed worlds rather than in the ramp up of the new worlds. With a mini miner hull it's a bit more expensive per click, but available from turn 1 and 250kt gateable.

So I would agree that this is a good balance of increased economic potential without totally breaking early game play. Maybe give 2 initial adjusters rather than 1 or decrease their mineral costs a bit, the resource costs are already quite low (50 for 1% terra per turn compared to regular terra 100 for 1% terra, only once).

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