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Re: How to balance CA and AR? Thu, 05 June 2014 12:50 Go to previous messageGo to previous message
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Registered: October 2004
Location: Third star to the left
mrvan wrote on Thu, 05 June 2014 18:13
I guess defenses would need to do something different from what they do now, as packets, bombs, and popdropping is all irrelevant for AR.

I don't think you need to double the efficacy of slots, just add more slots. Starbases are relatively cheap anyway, especially if ISB and AR bonus are stacked.

Another interesting option could be to change the +1 range into +2 for Ultra Stations and +3 for death stars.

Obviously Defenses would boost Armor & Shields. Also, as they're supposed to actually include rocket launchers pointing outwards, they could also boost weapon range and/or power. Dueling



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