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Re: How to balance CA and AR? Thu, 05 June 2014 07:22 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
XAPBob wrote on Thu, 05 June 2014 02:46
PRT still gets OAships (which are currently useless on own planets) but TF costs less rather than being inatant. (with TT it would be 35 points)

Instaforming, and the insta-revert, are the main brokenness about CA.

Giving AR a resource boost is an interesting thought, I'd reduce their colmodule Iron requirement, and let the ISB discount stack,


I agree on CA. The instaforming is broken and also makes the OA useless except for trade, and also removes the synergy between CA and TT.
If 50% discount is not enough compared to other PRTs, it would also be possible to do limited instaforming by altering the hab formula and place less penalty on suboptimal values, or give them some sort of extra bonus (e.g. let non-penetrating scanners also discover hab, or give the scout an inbuilt scanner that detects hab at 40ly but not pop, orbiting fleets, etc)

---

For AR, I agree the resources and vulnerability of starbases are the big problems. The resources are not horrible early on since no factories are needed, and at max development they get sqrt(26*3M)=2800, comparable to a race with 12*15 factories and 1:1000 pop (1000+1500*1.2=2800). Of course, AR don't have the OBRM option to get 10% extra and a JOAT OBRM HP with 1:2500 and 15*25 factories can get (1320/2.5 + 1320 * 2.5 * 1.5=)5478.0, but it is all pretty comparable given the time and RW sacrifices an ultimate HP needs to make to get there.

The problem for AR is I think the midlevel (say en 16, con 12), where the HG can expect to be pretty close to that max already on good planets, while the AR is stuck on (e.g. sqrt(16*2M)=1700, and finding the resources to do all of terraforming, En/C research, and surviving (inc W research).

So, what is a good way to boost midlevel growth without unduly affecting balance? Maybe place either pop or energy outside the sqrt?

For the rest, I agree with stacking ISB and innate discount, and maybe add more armor slots to the DS? Also, would making a bigger battle board be an option, so defending fleets can intercept enemy fleets before they are in starbase range? (so the defenders have the option to stay close to the SB and get fire support, or move out and prevent an attack on the SB)




[Updated on: Thu, 05 June 2014 07:25]

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