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Home » Stars! 2.6/7 » The Bar » 0.2% Minimum Damage
Re: 0.2% Minimum Damage Mon, 02 June 2014 23:40 Go to previous messageGo to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

LittleEddie wrote on Tue, 03 June 2014 07:37

Edit: Thinking on it, the battle fleets would be in 1, 2 or 3 and then 245 fleets of one chaff each.


That's a good idea.
In a 16 player game, you get a guaranteed 16 fleets (16*16=256).
So you'll have to have your main fleets in the starting 16 fleet ids with your .2% damage fleets/chaff in as many fleets below it.

You will have problems with the planet's fleet list (limited to 100 per planet) as the ending id players will have their fleets pushed out of the list.... no idea how to counter that.



I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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