IT initial pop management |
Fri, 30 May 2014 10:44 |
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platon79 | | Chief Warrant Officer 3 | Messages: 185
Registered: February 2004 Location: Norway | |
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Hi there. Me and some other norwegians are going to start yet another dropbox-game, and this time I thought I should try playing a HP IT, as I haven't tried IT that much before (and I'm quite fond of HP's) I assume that this game as the others before it will still be no accbbs. What I was wondering is how ITs usually do the initial pop management in no-accbbs-games. I would assume that if you get a low hab draw on the second planet, the experienced IT gates in their swashbuckler at once and transfers most of the pop on the 10K-planet to the 20K-planet? Well, I did a quick test with my new and fresh race. The swashbucker came with a staggering mass of 218kt, and the second planet was 18% (I usually don't take immunities with my HP races either, as they can afford some more terra after a while) Well, I gate, and it became 49% damaged. This will probably not work with gating back, I thought, and loaded the colonists and started a 3-year warp7 travel back home. I then noticed that when I arrived, I had 48K something pop after unloading, about the same as a 25K after 4 years would have (but in the real game I guess I would have kept more pop to at least operate all factories.
But then, I tried just for fun to jump 10K colonists back and forth just to make sure that it was a bad idea. But it seemed that it was not! I have tried it 5-6 times now, and each time my swashbuckler arrived safely home at 99%! damage..
So it seems that cargo is not taken into affect at all when IT gates?! I didn't know that
I cannot test more now, because I accidently removed every colonist from the second planet on the last try.
But how big a gamble is transferring the pop from the second planet to the HW if the swashbuckler arrives at < 50% damage?
No gamble at all? A very small gamble? What do you recommend for ITs?
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