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Re: Energy at normal / expensive Sat, 07 June 2014 15:51 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
Sorry if I was unclear, that is exactly what I tried to say.

You get 30% reduced TT cost, but the ~150 points are equal to energy expensive -> cheap, which is a 20% overall boost until tech 26, and even more initially, so that's a bad trade.

After getting immunity/ies, AR doesn't have a lot of point mines left, so alternatives are SRT's (something like NRSE+NAS. -IFE+LSP, but chances are that you already used either NRSE or NAS to get points), or ~2% pop growth or almost a third of the divisor 10->25. Going 10->25 without 2nd immunity sounds like suicide to me, and TT plus 2i also sounds crazy because you will terraform at most 15 clicks per world, so the actual discount is max 450 resources per world (until you invest 250k in bio)

So, the only option left is a no-immune TT AR, which arguably has more synergy, but it also means that the terraforming starts from a lower level which means that the cheaper terraforming is negated by less resources. The immunity costs something like 300 to 400 points (assuming equal 1/x hab), so that buys you something like TT plus 2% growth and a minor SRT (or you can buy TT plus bio cheap, if you really feel like researching 4 fields instead of 3...)


[Updated on: Sat, 07 June 2014 15:53]

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