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Home » Primary Racial Traits » AR » Energy at normal / expensive
Re: Energy at normal / expensive Sat, 07 June 2014 14:20 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
There are 5 variables that (directly) determine AR economy:

- #planets
- hab
- population
- energy tech
- divisor

Each of them are more of less directly influenced by the RW settings. Initial growth is mainly affected by pop, divisor, and energy tech; ramp-up on new planets is also determined by hab, and #planets is extremely important as it is the only variable outside the sqrt that is in principle unbounded. Terraforming is great but you can't terraform the HW and you can only terraform a limited number of clicks on other words.

What makes optimizing AR so difficult is the non-linear interaction of all variables and the global effect of researching Energy...

At bio expensive TT 20/25/30 is 246k / 666k / 1043k in a tiny universe, while e.g. death stars are 'only' 70k with con cheap. So more than 15k is pretty much ultra-long-term. The cost of TT is about the same as energy cheap -> exp, which gives a minimum penalty of around 20% (until tech 26), so I guess the conclusion is that it is not worth it.

The only open question imho is whether paying for popgrowth/hab with expensive or normal energy might be worth it. I guess a bi-immune AR with expensive energy could be interesting?

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