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Home » Primary Racial Traits » AR » Energy at normal / expensive
Re: Energy at normal / expensive Fri, 06 June 2014 14:10 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Registered: July 2008
Location: Alabama
XAPBob wrote on Fri, 06 June 2014 11:29
but it's direct economy, even without growing more colonists for AR - of course they don't get the max pop boost, but they get the economy now, and more growth. others get the growth, but they have to wait for the economic return.


By the mid-game, terraforming is tantamount to direct economy for most +f races, assuming competent pop and mineral management. When breeders start sending pop to the planets that have greenlined (or greylined) factories, that new pop operates factories the year it arrives (or the year after if you don't build the factories ahead of time). Non-breeders start terraforming when they fill up, so they can hold more people and operate more factories. If you are terraforming non-breeders before they are at 100% population with full factories and mines, you probably don't have enough breeders (or got rather unlucky with your germanium draw).

I'll agree that in the early game an AR doesn't have to wait for terraforming to pay off. But if you want early game power TT is about the worst way to spend that many RW points.



What we need's a few good taters.

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