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Home » Primary Racial Traits » AR » Energy at normal / expensive
Re: Energy at normal / expensive Thu, 05 June 2014 12:52 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
skoormit wrote on Wed, 04 June 2014 15:29
mrvan wrote on Wed, 04 June 2014 09:33
Although testbedding an en-expensive race gave disappointing results, I realized another option: en expensive instead of cheap almost completely pays for TT, which reduces terraforming costs by 30% and will in the very long run offer additional terraforming possibilities. Maybe with the extra 60 points for start@3 this might not be too sluggish at the start, as that not only gives a small boost to starting production but also obviates the need to spend early turns on expensive prop and bio to get them to 2 (for mizer + terraform +/- 7)


Be very careful about TT in a game against humans.

TT can seem like a very good investment in the long run. But in multiplayer games you will be fighting for planets. If you have less available econ because you bought TT, you will win fewer planets. If you win fewer planets, you are less likely to survive long enough for TT to pay off.


Agreed (although I have limited pvp experience, and what I have is a decade old). However, for AR terraforming IS economy. In a way, terraforming are factories, ie you buy more production capability. With TT terraforming is cheaper, so you get planets contributing to research/shipbuilding earlier or at more capacity. Then again, a standard 1i AR that needs to do full terraforming (2x15 clicks) pays 3000 resources, which is a lot for a red planet, but a lot less than even a HG would pay for full factories (10-15k depending on settings).

Assuming 250K pop, energy 16, and 2% hab gain per terraforming, 100 resources of terra yield 12.6 extra resources, so equivalent to (default) factories costing around 8. At 250K pop and energy 10, this is only 10, so factories cost 10. TT changes this to factories cost 5.6 ~ 7, which is a pretty good deal. Problem is of course that you don't get them at the HW, and only limited at other worlds, say 10 clicks on most of the worlds you colonize early, which equates around 100-150 factories max. depending on tech level a
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