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Re: Energy at normal / expensive Thu, 29 May 2014 19:41 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Registered: August 2005
Location: Berlin
mrvan wrote on Wed, 28 May 2014 20:09
I was re-reading some of the other posts and there was a discussion going on about whether energy should always be taken cheap.

Very interesting approach and question.
skoormit
You are missing one piece of the analysis: the compounding effect of the "resource hit" on the ability to spend equivalent resources in tech.

Certainly true.

Here another perspective, the reality check:
Playing AR is difficult in a real game. Once you have death stars and a huge amount of remote miners your AR is booming and a strong contender for the win. Mostly you won't make it that far because you get crushed by other players before.
So to make an AR competitive, you have 3 choices:

a) AR on its own: needs to be faster and stronger. But so far nobody was really able to cope with the problems of
# needing 3 main techs to research: en-con-weap
# producing all the remote miners you need while the other players build those fleets to kill off your starbases

b) Play in an environment better suited for ARs:
# ARs only
# lots of space and time to develop and get ready

c) Play an AR with a non-AR-ally plus some space and time to develop:
This is the situation AR is played most often. An AR as an ally in a long game is a very good ally and usually brings in CHEAP energy and minerals in the endgame. Due to tech exchange between allies it is quite mandatory to take energy cheap for an AR.
Quote:

[...]
84 points can buy you around 6 hab clicks (1:6 -> bad 1:4) or 1% growth and 1.5 hab clicks (1:5)
144 points can buy you 9 hab clicks (good 1:4) or 1% growth and 4 hab clicks (1:5) or 2% growth and 1? hab click.

It would be interesting to see 2 ARs competing: one with en cheap, the other with normal and the pts spent elsewhere. The one with energy cheap should have a much faster start but would be forced to do something with his headstart... early attacking? Otherwise his advantage will get smaller and smaller during midgame...
...



[Updated on: Thu, 29 May 2014 19:43]

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