Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » AR » Energy at normal / expensive
Re: Energy at normal / expensive Wed, 28 May 2014 16:36 Go to previous messageGo to previous message
mrvan is currently offline mrvan

 
Officer Cadet 1st Year

Messages: 220
Registered: May 2014
Thanks!

You are right about the compounding effect, but whatever you buy for the RW points will also contribute to growth somehow, so that is quite difficult to determine accurately. An extra habitable planet within 1 jump or an extra growth% also increases resources. So I'm not sure what do to except for testbedding for this, unless you have a good idea for calculating the growth effects of extra hab/%?

(intuitively, I had hoped to compensate for expensive energy with 1:900, but my god that is expensive...)

I added the extra 8 tech levels for exp@3 on afterthought and it had no effect whatsoever, so the effect is quite minor indeed. Given that most players will research energy to 5 or so before researching anything else and even then only research say con 4 weap 5 before moving to energy 10, so I don't think the extra 90/2=45 resources will make that much of a difference.

If I have time I might try to testbed an 1:x (1000<x<2500) efficiency 13 or 14% 2i. It is quite nice how quickly every planet becomes 100% with 2i+narrow, but tricky to get to work...

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Tri Imune AR?
Next Topic: AR has no resources?
Goto Forum:
  


Current Time: Sat May 04 21:53:58 EDT 2024