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Re: pop management, 50% "cutoff" Sat, 24 May 2014 06:18 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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XAPBob wrote on Sat, 24 May 2014 20:11
You of course need some planets to be anle to build ships,


Not just that. Because habitability is in the AR resource formula (and outside the square root, at that!), before crowding sets in it is most efficient to keep more colonists on the higher value worlds - in every possible sense: growth, resources, and indeed shipbuilding. The optimal proportion isn't to keep 100% of the pop on high-value worlds like it is for non-ARs, but they should still keep most of their pop on breeders until all the breeders hit 25%.

EDIT: Oh, and there's a confounding variable for AR optimising filling worlds (probably why nobody's done it) - resources now are more important for an AR than resources later because of Energy tech factoring into their resource equation. If you get an Energy tech level just a couple of years earlier, the increased resources from other worlds will massively outweigh the resources lost from the hold's "inefficiency".


[Updated on: Sat, 24 May 2014 06:23]

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