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Re: Help my MM game Thu, 15 May 2014 09:24 Go to previous message
Altruist is currently offline Altruist

 
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Registered: August 2005
Location: Berlin
mrvan wrote on Wed, 14 May 2014 10:45

Counter-question:
I read somewhere about setting up a "1000kt distribution network", which I presume means sending freighters around to make sure every world has every mineral in decent quantities. However, If I have a freighter on "set waypoint 1000" for all minerals, what I get after a while is a bunch of freighters filled with iron, and the e.g. boranium starved worlds not getting anything. Should I split the freighters into specialized carriers, e.g. 1 iron, 1 bor, and 1 germ carrier, or is there an easier way? (context was IT, so once the routes are setup it goes really well because of the gates...)


Use more freighters with less waypoints.
And to avoid the highly inefficient effect of full freighters while your planets haven't got enough minerals, dump all or almost all of a type of mineral on the planet with the lowest concentration (eg. SET AMOUNT TO whatever you want to keep in the freighter for the next planet).

Which also hints that it is wise to use automated orders BUT you need to adjust them to your plantes before making the wonderful checkbox for REPEAT ORDERS.

For an IT I use automated freighter orders only for red planets. Within the gatenetwork I use the planet summary (F3) to see rather easily where minerals are needed next turn. After all that is one of the reasons to pay for all this extra pts in the race wizard: less MM, less planning, nevertheless highly flexible... IT.


[Updated on: Thu, 15 May 2014 09:25]

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