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Re: About playing 2 ai's |
Wed, 21 May 2014 05:49 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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nmid wrote on Fri, 16 May 2014 17:08The problem with that queue is that you'll have no germ to make the occasional scout/coloniser as you won't have any germ.
I put in a couple of mines once the initial factories are built and then a big slot of factories again.
"no germ"
--> if germ crunch hasn't hit planet yet, there is germ
--> if germ crunch has hit planet, there are mines and there is therefore germ
--> if the germ conc is so bad that it can't mine enough, no build order will alleviate the lack of germ
Problems can only, therefore, arise when a planet has to use a significant chunk of its output on stuff with a higher Germ/resource ratio than factories - this is not "the occasional scout or coloniser" unless you're talking about really low-value greens/yellows. Prioritising factories gets the mines built faster in the long run.
(There may also be one turn where it's just used all its Germ but hasn't built many mines yet. But I check for that on a case-by-case basis.)
Quote:So would you advise something like:
10 factories
10 mines
1 terraform
1000 factories
1000 mines
100 terraform
5 defenses
Or is it better to manually switch planets from "developing" to "production" style queues?
No. Deviations from the build I gave are largely circumstantial and should be done on a case-by-case basis of actual orders, not autobuild.
Quote:Remember also that "auto" never builds above the needs of current pop, so no worries with pop holds either. And of course it's easy to intersperse more urgent orders in between the "auto" ones, which will still be there the next turn when the urgent ones are done. Rolling Eyes
Not quite. Auto builds to what the pop will be at the start of the next turn - if you're holding a planet at a set %, this means it'll build to one turn of growth MORE than the hold. IE, if I have a 6(12)% 3i HE and I set the autobuild, and I'm holding planets at 137500 (25%), it'll build enough factories for 154000 pop - the extra factories for that extra 16500 pop will go unworked until I release the hold.
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