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Re: About playing 2 ai's Sat, 17 May 2014 06:04 Go to previous messageGo to previous message
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Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Altruist wrote on Fri, 16 May 2014 20:25
Only for the very lazy ones who don't want to do any micromanagement a default order like this would be approbiate:

Min terraform... Up to 5%
Factories... Up to 500
Mines... Up to 500
Max terraform... Up to 10%

While this default order is better than nothing and good for the very lazy ones, in many curcumstance it is suboptimal. It pays off to use a standard default order but to give each new planet a look and adjust it in dependence of the planet and your race design.

So the actual default order I am using is the following:

Factories... Up to 200
Mines... Up to 200
Max terraform... Up to 1%

Well, of course these Default Qs are suboptimal and need many tweaks! Whip Don't be lazy and design & testbed a proper Default Q that suits your race, your playstyle and your development needs. Work at computer If you cannot handle all planets with just a single Q due to varying needs, then use other predefined Qs, equally designed & tested before the actual game. Teleport Remember, with effort comes the reward, in this case the ability to waste less time on easily automatable tasks and instead devote your wits to crushing your undeserving enemies. Twisted Evil

Remember also that "auto" never builds above the needs of current pop, so no worries with pop holds either. And of course it's easy to intersperse more urgent orders in between the "auto" ones, which will still be there the next turn when the urgent ones are done. Rolling Eyes

Last but not least, in an AI thread, it makes sense to build Defenses, either as a reminder or as an alternative to dodging packets. Hit over head



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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