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Re: About playing 2 ai's |
Wed, 14 May 2014 04:54 |
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mrvan | | Officer Cadet 1st Year | Messages: 220
Registered: May 2014 | |
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As far as I understand:
max terra x%: terraform up to x% every turn until world is fully terraformed
min terra x%: terraform up to x% every turn until world is green
Some people advise to slip in 1% terraform as soon as a world reaches 100 production, then another at 300 etc. IMHO that is too much MM, so if I bother I usually put 1% terra after 10 factories/mines; this is a bit slower but still means some terraforming gets done before all factories are built (and also means some mines are built even if there is germ left over, is that optimal?)
If you want a 2-turn build orbital gate on new colonies, you need 100 resources, which means 1000 colonists. So, you could create a large freighter colonizer and load it with 1000 colonists, 100 germ, and 50 iron+bor or something like that, and it should be able to get a gate up in two turns. In earlier game, I usually send a privateer colonizer with 200 colonists and 50 germ (or a bit of iron and bor if the planet is really poor in either, but after colonizing you generally have enough minerals for a cheap gate, since the privateer supplies most of the needed 50 iron and you only need 15 bor). I leave the planet alone for a couple turns until it can build a starbase in 2 turns, and then bring in more people and germ to get it up to where it needs to be.
[Updated on: Wed, 14 May 2014 04:56] Report message to a moderator
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