Home » Primary Racial Traits » AR » Tri Imune AR?
Re: Tri Imune AR? |
Sun, 13 April 2003 23:18 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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tprescott wrote on Sun, 13 April 2003 07:02 | Even though the increased capacity allows pop exports to keep pace with 18% GR planets, it still grows at 6% and takes forever to reach reach the same capacity as an 18% GR planet.
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That only bothers me when I'm filling the first deathstar, or ultra-station. After that, you just keep exporting colonists to the next ultra-station or deathstar until it reaches the 25% or 33% threshhold, and export to the next from both of those. You don't really feel the pain that way, although I'm not disputing anything you're saying.
freakyboy wrote on Sun, 13 April 2003 20:34 |
Another disadvantage of low growth AR races is the 2.5% (i think) death rate in space. Since AR's have to transport population LOTS (only way to keep the resources per planet reasonable) low growth with a relatively high (by comparison) death rate is a real killer.
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Quote: | This is easy for the 6% AR to overcome. Just fill colonizers and transports with no more than 2200 colonists. At 6% growth, there won't be many colonists to move anyway. DDs with a cargo pod can double as self-defense and transport ships. Just remember to split them all so that no cargo hold has more than 2200. This procedure allows for no transit deaths at all. Of course you lose any shild stacking or distributed damage by doing this, but at 6% growth you can't afford any transit losses at all - as you have already indicated.
| Well, I don't know about a 6% growth AR, but there's no way I'm going to produce freighters and have them running around with 2200 colonists in them. Personally I could care less about the casualties those spineless beings take from warp speed, I'm cramming as many into the freighter as I can. Do I care of their comfort? Obviously not, or I would fly them in galleons, in style. (It's good to be the king!) I do limit my colonizers to 2200 colonists because the difference betweeen 2200 and 2500 is negligible anyway, but with freighters, I just click that little check mark to hide the message and then it doesn't happen
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I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Tri Imune AR?
By: Kuperus on Fri, 11 April 2003 07:30
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Re: Tri Imune AR?
By: Micha on Fri, 11 April 2003 09:29
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Re: Tri Imune AR?
By: Kuperus on Fri, 11 April 2003 16:57
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Re: Tri Imune AR?
By: Madman on Sat, 07 January 2006 01:26
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Re: Tri Imune AR?
By: iztok on Thu, 13 September 2007 04:13
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Re: Tri Imune AR?
By: joseph on Thu, 13 September 2007 10:48
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Re: Tri Imune AR?
By: zoid on Sun, 13 April 2003 23:18
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Re: Tri Imune AR?
By: regiss on Mon, 14 April 2003 06:32
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Re: Tri Imune AR?
By: iztok on Mon, 21 July 2008 05:37
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Re: Tri Imune AR?
By: Adacore on Mon, 21 July 2008 08:07
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Re: Tri Imune AR?
By: Soobie on Tue, 22 July 2008 05:58
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Re: Tri Imune AR?
By: joseph on Tue, 22 July 2008 08:29
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Re: Tri Imune AR?
By: Soobie on Tue, 22 July 2008 09:57
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By: joseph on Tue, 22 July 2008 10:22
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Re: Tri Imune AR?
By: Soobie on Wed, 23 July 2008 05:56
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Re: Tri Imune AR?
By: joseph on Thu, 24 July 2008 19:15
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By: Adacore on Wed, 23 July 2008 09:32
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By: Adacore on Thu, 24 July 2008 05:54
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Re: Tri Imune AR?
By: XAPBob on Wed, 15 May 2013 13:42
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Re: Tri Imune AR?
By: XAPBob on Thu, 16 May 2013 04:50
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