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Re: Tri Imune AR? Sun, 13 April 2003 10:02 Go to previous messageGo to previous message
tprescott is currently offline tprescott

 
Crewman 1st Class

Messages: 38
Registered: December 2002
Location: ROK [GMT+9]
freakyboy wrote on Sun, 13 April 2003 20:34

Exactly my point. The 3x population export is fantastic on say a 15% or higher growth rate, and it's not too difficult to get to the 33% capacity mark (the optimum for population export).


We are obviously in agreement and both understand what is going on with low growth ARs and deathstars. My only gripe was that Deathstars do not technically make a 6% race grow at 18%. Even though the increased capacity allows pop exports to keep pace with 18% GR planets, it still grows at 6% and takes forever to reach reach the same capacity as an 18% GR planet.

freakyboy wrote on Sun, 13 April 2003 20:34


Another disadvantage of low growth AR races is the 2.5% (i think) death rate in space. Since AR's have to transport population LOTS (only way to keep the resources per planet reasonable) low growth with a relatively high (by comparison) death rate is a real killer.


This is easy for the 6% AR to overcome. Just fill colonizers and transports with no more than 2200 colonists. At 6% growth, there won't be many colonists to move anyway. DDs with a cargo pod can double as self-defense and transport ships. Just remember to split them all so that no cargo hold has more than 2200. This procedure allows for no transit deaths at all. Of course you lose any shild stacking or distributed damage by doing this, but at 6% growth you can't afford any transit losses at all - as you have already indicated.


Tom


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