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Re: least useful hull Mon, 28 April 2014 16:49 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Registered: July 2008
Location: Alabama
magic9mushroom wrote on Fri, 25 April 2014 01:29
B-17 Bomber and Miner. B-17 Bombers can't survive a minehit and can't be gated, so they're the worst bomber.


I do like the mini-bomber, but the B-17 has a few advantages:

1) It has two different slots for bombs. This means you can field your standard-lbu mixed bombing fleet without using two ship design slots.
2) It costs less per bomb than the mb. Building four mbs (to get 8 bombs) requires about 13% more iron than one b-17, just for the hull, and you also have to build four engines (instead of just two for the b-17), which adds even more to the iron cost.
3) The b-17 has a scan/elec/mech slot. Adding a fuel tank gives each b-17 a capacity of 650mg and a weight of 472kt (assuming Fuel Mizer engine), while four mbs can hold 480mg and weigh 540kt (276kt for two cherry mbs, 262kt for two lbu-74 mbs). This makes the b-17 more mobile "in the field" where fuel supply can be a challenge.

These advantages often convince me to accept the 9% loss rate of sending the b-17 through 300/500 gates. Even with that loss rate I can gate my b17s twice and still spend less iron per bomb than I would be spending for minibombers.

The b17s do cost about 11% more in resources. Add 10 to that each time you gate them. I am usually iron constrained, though, not resource constrained. And I'll almost always pay a 30% premium in resources on two ship designs to save a design slot.





What we need's a few good taters.

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