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Home » Stars! 2.6/7 » The Bar » least useful hull (for science)
Re: least useful hull Fri, 25 April 2014 02:29 Go to previous messageGo to previous message
magic9mushroom is currently offline magic9mushroom

 
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Registered: May 2008
B-17 Bomber and Miner. B-17 Bombers can't survive a minehit and can't be gated, so they're the worst bomber. Miners are useless, because if you have ARM you're using the Midget Miner anyway. There's also the Small Freighter I guess.

Loucipher wrote on Thu, 24 April 2014 23:20
As for the "dust-biters" (as I call the remote mining ships) - the idea is simple. Either you have OBRM and pretty much forget them, or you're ARM and you stick to the ARM-granted hulls and robots. That leaves the other "intermediate" hulls and robots largely ignored.


ARM's not that useful for non-ARs. An Ultra-Miner loaded with Robo-Ultra-Miners isn't all that much more efficient than a Maxi-Miner loaded with Robo-Super-Miners. The biggest benefit of ARM is that you can use Midget Miners with Robo-Ultra-Miners (aka superbugs) which are gateable - but you can't remote-mine inhabited planets, where the gates are, so that doesn't help them escape being sniped. And the point cost is pretty substantial.

Of course, an AR loves the LRT, since they CAN mine inhabited worlds and can therefore gate the bugs around (the WP1 mining is cool, too), and more of their economy is dependent on Remote Mining in the first place, so the small efficiency gain has a magnified effect.

Inquisitor80 wrote on Fri, 25 April 2014 00:17
It can do all those things but not very well. example, mine laying, i can build a bunch of cheap freighter minelayers for the price of a gallon. gets me more mines. Or Scanning, i can build i don't know how many scouts for the price of a gallon, getting more scan range and flexability. The only time i really make them is for MT interception and for warfleet support, they are tougher than regual freighters and can serve with front line pop/mineral movements. For most of the functions you mention i can think of a better hull, that is probably better at it/cheaper


Galleons have more engines and can mount more Overthrusters than freighters can, and can therefore achieve 2.5 battle speed while fully loaded (this allows turn 3 battle escape, faster than most enemies can get them in range). They can also be armed, which prevents opponents from using "kill unarmed ships" orders to target them. Between these two attributes, they are by far the best transports in front-line areas - IS aggressive orgies are usually Galleon fleets for this reason.

iloverushandledzepp wrote on Fri, 25 April 2014 09:18
What's so good about AR anyways?


You can remote-mine your own worlds. This means you can abuse the 30-concentration mineral floor on inhabited homeworlds to pull unlimited amounts of minerals from them, instead of just maxing out planetary mines as others do. In the lategame this is extraordinarily powerful.

Also, AR has less infrastructure to build than others. No factories and no mines, just terraforming and bigger starbases.

Their nonlinear resource algorithm can be useful, too.

But they're not all that great.

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