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Home » Stars! 2.6/7 » The Bar » Ai Bug? (stuck colony ships?)
Re: Ai Bug? Tue, 15 April 2014 23:42 Go to previous messageGo to previous message
iloverushandledzepp is currently offline iloverushandledzepp

 
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Messages: 80
Registered: April 2014
Location: Canada
neilhoward wrote on Tue, 15 April 2014 22:00
iloverushandledzepp wrote on Tue, 15 April 2014 18:26
when i played my first game the AI only sends out one colony ship at a time, two times they got stuck Surprised the AI wouldn't send a new one until i destroyed each one. this made the game super easy, and i think the loraxoids are normal difficulty...

why is this? why do they send one at a time? why do they send them so far and then get stuck?


The AI strategy is limited. Here is some more info

AI Race Specs by Wumpus
Article Library Computer AI section
Computer players


about this:

Robotoids - Hyper Expansion
Turindrones - Jack of all Trades
Automitrons - Inner Strength
Rototills - Claim Adjuster
Cybertrons - Packet Physics
Macinti - Alternate Reality

where is the loraxoids? they are SS Sad

lmao i found this link funny

http://wiki.starsautohost.org/wiki/%22Stupid_AI_Tricks_FAQ%2 2_by_Author_Unknown_1997_v2.5a

still does not explain stuck colony ships and using one of them at a time

what are the following ai races supposed to be exactly?

Turindrones
Rototills (alien farmers plows?)
Macinti (alien bacteria?)




Drill on the sun?! I'd rather freeze on Pluto than fry on the sun! What? How much minerals did you say? Well, Since you put it that way...

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