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Home » Stars! 2.6/7 » Game stories » Dynamic Duos 5 has ended
Re: Dynamic Duos 5 has ended Sat, 08 March 2014 12:14 Go to previous messageGo to previous message
Anonymous Coward
As a replacement Kroot player who has an accusation of cowardice thrown his way, I feel obliged to throw in my my 2 cents worth:
I took over the Kroots somewhere around late 2440s, close to 2450s. At that time, I was informed by my ally that our primary enemy was the Undead/Forsaken alliance in the north. To our west, the team of Beekepers/Leonids was struggling under the attacks of the Fellowship, so we weren't even neighbours at that time. The other team - the Turtle/Calypso, of which the Turtles were AR, as ManicLurch was correct to point out - was even more distant, and thus also outside our scope of interest.
Around 2460, we planned a joint attack in the north, but it was badly planned, and besides knocking out a few planets temporarily, it ultimately failed. The Undead/Forsaken counterattack slowly pushed us back, so we assumed defensive posture, and concentrated on patching up our economies (the Kroot economy was underinvested in some places, some planets were virtually indefensible, and the race itself was actually suboptimally designed - in fact, I couldn't even monster it under testbed conditions, though I gave it a few tries). Using the wormhole that opened up in the area, I attempted another attack, but got shanghaied by rear-area Undead fleets, and lost almost all my combat ships at that time. It was around that year that the Fellowship started pushing forward into our area - we were competing over planets previously held by the Turtle/Calypso alliance. We took some, we lost some, but eventually the frontline solidified for a while. Knowing full well that we are weaker than the Fellowship, we tried to form a few planet-killing fleets. In fact, my ally, the Mythical (IS) was developed enough to actually be able to form these fleets and win some planets over from the Fellowship. My fleet was too small to attept such an action without risking complete annihilation, so I concentrated on defending my turf, and only engaging where I saw any chance of success. When the 2500-year-vote decided to keep the game going, I reluctantly played on, though I was growing increasingly disheartened. Just as I was going to evacuate all planets and withdraw from the game on my terms, the game-ending vote came.
The fact is, the moment Turtle/Calypso and the Beekeepers/Leonids teams both fell to the Fellowship, the game was pretty much decided. In a game like this, expecting that other, enemy teams would team up versus the strongest one, even if they know which one it is, is living a fantasy. The Fellowship won because they grew the fastest and the strongest. We couldn't keep up with them, so we lost.
That said, I don't regret having taken over the game. I picked up some valuable lessons from it, and just until the last turns (where I was completely powerless) I had fun playing it. The one thing I can consider my victory (be it just for my own self-esteem) is making it to the 2500 intact, despite an ongoing war with the Forsaken/Undead, and the pressure put on us by the Fellowship towards the end of the game. I shall use this experience to do better in DD6 (already booked myself in there).
Last but not least, I'd like to thank all the players of this game for their play, and the skills they put to use in this game. In the end, it made the game challenging, entertaining and educating. Thank you, one and all.

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