Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » "Limits to Growth" new game idea
"Limits to Growth" new game idea Fri, 29 November 2013 17:54 Go to previous message
Fezz is currently offline Fezz

 
Crewman 3rd Class

Messages: 4
Registered: November 2013
Hello universe!

I last payed a couple of games waaaay back in 2003, and made a fool of myself with harebrained mineless -f races (should have tested it before trolling), arguments about growth rates, and rather heated political debates about future of United Stated (which were immature, but with hindsight, sadly accurate predictions about economy and space travel, didn't foresee the rise of China tho, oh well, YMMV). And then my internet died, then i got kicked out of the house, then my new(ish) laptop wouldn't runs STARS! Then its 10 years later and the modems don't make those funny machine noises, the 4X games are all dumbed down eye-candy shovelware, and the STARS! universe has entered a slow heat death stage.

Well, I'd like to play a few games before the inevitable happens.

So.

Here is the game idea, quick show of hands from those that are still alive and want to play:

Small-Normal universe for six races [21 planets per players; within 2 warp-9 jumps]
Accelerated start.
Weapons set to EXPENSIVE [arms race is more fun when it is expensive and takes a long time]
No Improved Fuel Efficiency [no cheap warp 9 means that the small universe is effectively normal size]
No NAS [Less MM on scouting and no 300ly God Scanner from the start]
No JOAT and CA [they are boring...]
15% max growth rate for SS, WM, IS, SD, PP, IT
AR can set weapons to CHEAP [hopefully that and the 4% growth bonus compared to other races should make AR competitive even in the small universe]
PUBLIC SCORES [helps to keep things fair without observer race and makes it harder for the pack leader to runaway]
All PRTs must be unique, so no two SD or HE or whatever...

CHEATING POLICY:
Obvious game engine exploitations are unacceptable, however split-fleet dodge, chaff sweeping and pop-dodge all have real-world military equivalent [eg. dispersion, force screening and evacuation] and so are legitimate tactics. I do think, however, that target starbase order should not be allowed, since logically chaff should be able to screen starbases. And besides, it is more fair to AR...

So anyone interested in a low-growth game?



"Anyone who believes exponential growth can go on forever in a finite world is either a madman or an economist" --Kenneth Boulding

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Hacked Races
Next Topic: Reporting in!
Goto Forum:
  


Current Time: Tue May 14 12:16:45 EDT 2024