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Home » Primary Racial Traits » CA » Lowest possible growth rate (Anti monster series)
Re: Lowest possible growth rate Thu, 24 October 2013 14:23 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
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Messages: 665
Registered: July 2008
Location: Alabama
ManicLurch wrote on Thu, 24 October 2013 00:02
...And its neighbors will know that the race is weak early. If I am a neighbor to a CA and I can't use diplomacy to benefit from its OA's, I will be looking to take it out....


Aye, this is a key point. With the race restrictions in place for all races, you won't be facing a race that starts extremely fast, but I think any other race in this game is going to start out stronger than this CA for the first 30+ years. If all the players are savvy to the innate weakness of the CA in the ruleset, then the CA has to worry about early aggression. The other races might as well be QS races, compared to this CA.

But which neighbors are willing to sacrifice early investments in infrastructure to mount an offensive against the CA? Everyone has to watch their own back as well. If I'm a neighbor to this CA and I don't have any other neighbors, then yeah, I'll gear up for an early conflict. But probably I have other neighbors. Probably I'm worried that they are looking for expansion room in my area as well.

All in all, I think it makes for a very interesting strategic texture, particularly because of the no-comms rule. Smile


ManicLurch wrote on Thu, 24 October 2013 00:02

...
And if a CA races proves competitive, but not overwhelming, then maybe someone found out a proper handicap for CA races to allow them in normal games.


Hmm. In a normal game with the currently popular size/players configurations (i.e. not a ton of room per player) I can't imagine this race has much of a chance. Maybe let the CA take 5 clicks in on each hab. Or 10. Or 15.





What we need's a few good taters.

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