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Home » Primary Racial Traits » CA » Lowest possible growth rate (Anti monster series)
Re: Lowest possible growth rate Thu, 24 October 2013 01:02 Go to previous messageGo to previous message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Your figures make sense, but I have played plenty of non immune races with habs from 1/4 to 1/6 and usually I don't have problems finding breeders. Sure it isn't as good as a race with immunity, but it isn't slow. And the HG will have more cheap techs, so I would still put my money on a HG race in this game. I am not so sure that the effective growth rate would be higher with this CA. Some planets may be 60%, but some of those 60% planets can reach 80% with just a few clicks of terraforming. I don't think a 1/5 HG played properly is a slow as you are saying with your figures.

This 12% CA race feels like a tri-immune HE with worse tech and minerals, but gates and deterraforming of enemies. Live everywhere, slow growth. If it can avoid war for the first 40-50 turns, it could do well. But with no diplomacy, can it avoid an early war? And its neighbors will know that the race is weak early. If I am a neighbor to a CA and I can't use diplomacy to benefit from its OA's, I will be looking to take it out.

I am not saying it can't be done, I am saying it doesn't seem like a good choice for this game setup.

If someone wins with this and proves me wrong, I can live with that.

And if a CA races proves competitive, but not overwhelming, then maybe someone found out a proper handicap for CA races to allow them in normal games.

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