Re: Lowest possible growth rate |
Wed, 23 October 2013 13:07 |
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ManicLurch | | Lt. Junior Grade | Messages: 462
Registered: May 2009 | |
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While I haven't tested this, I can't imagine a 12% growth rate CA would be able to compete. With these game settings, even though no immunities are allowed, I can make a descent HG race with 1/5 habs, 19% GR and anywhere from 2 cheap to 3.5 cheap techs (depending on PRT as some are more expensive).
I doubt a 12% CA keeping up, even with its instant terraforming advantage. The only situation I can see is if the game will allow lots of time before battles start. I think these game settings have turned CA into AR, weak early (needs expert skill, right game situation, some luck), very powerful late if they can survive to the late game.
If someone really wanted to go with CA in this game setup, I would test it along side a few of these HG races that meet the game criteria and test it in a univerise that will give the same distance between homeworlds as the actual game.
Just my 2 cents, I could be wrong here.
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