Home » Primary Racial Traits » CA » Lowest possible growth rate (Anti monster series)
Re: Lowest possible growth rate |
Sat, 19 October 2013 19:16 |
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skoormit | | Lieutenant | Messages: 665
Registered: July 2008 Location: Alabama | |
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With the race restrictions in place you know you won't face a -f or any kind of QS. So you don't have to worry about being eaten alive by 2420.
In a no-comms game, you are right, -T is usually a death kiss since you can't trade your OAs for tech.
You can get W cheap, rest expensive, tho. Which is still bad.
You can make a 12% race with TT and 10/9/10 factories if you are willing to take CE and 1/1200 pop efficiency.
I actually think this CA can achieve a reasonably competitive resource growth rate in this environment. You can't keep pace with a JOAT, but you can stay in the ballpark. You'll fall way behind during the early turns when everyone is growing the HW to 25%. As soon as breeding season starts, though, you are breeding to better hab than everyone else. With TT you start with +-7 TForming in each hab. That's a really big deal. Other races are hoping for an 80+ nearby as their second planet, but you'll have better than that for sure. I haven't tested it, but in a dense uni you can probably expect two 90+ breeders within 162ly.
The 12% growth rate seems low, but what is important is your *effective* growth rate as you expand out of your HW. Your effective rate depends a lot on the value of the planets you find. When other players with those phat 18% growth rates have colonized 5 planets, they might have HW, 80, 70, 50, 40. You might have only gotten to your third planet at this point, but you have HW, 90+, 90+. And the next planet for you will be 80+. At this point, while you are far behind in total numbers, your effective growth rate is probably well ahead of everyone else. You will start to climb back into it. The longer the game goes, the more planets you get, the more effect your TForming advantage has.
At least, that's how I see it. Definitely deserves to be run through a testbed or three, but while testing you should bear in mind that in a game against humans you'll have to spend some early resources showing some teeth so that other players don't push you over early, before you have a
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Lowest possible growth rate
By: XAPBob on Sat, 19 October 2013 18:23
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Re: Lowest possible growth rate
By: skoormit on Sat, 19 October 2013 19:16
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Re: Lowest possible growth rate
By: XAPBob on Sun, 20 October 2013 02:34
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Re: Lowest possible growth rate
By: skoormit on Tue, 22 October 2013 16:27
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Re: Lowest possible growth rate
By: XAPBob on Tue, 22 October 2013 17:42
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Re: Lowest possible growth rate
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Re: Lowest possible growth rate
By: XAPBob on Wed, 23 October 2013 06:28
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Re: Lowest possible growth rate
By: skoormit on Wed, 23 October 2013 11:19
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Re: Lowest possible growth rate
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Re: Lowest possible growth rate
By: XAPBob on Wed, 23 October 2013 13:30
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Re: Lowest possible growth rate
By: skoormit on Wed, 23 October 2013 15:27
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Re: Lowest possible growth rate
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Re: Lowest possible growth rate
By: skoormit on Thu, 24 October 2013 14:23
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Re: Lowest possible growth rate
By: XAPBob on Thu, 24 October 2013 13:57
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Re: Lowest possible growth rate
By: nmid on Fri, 25 October 2013 17:44
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Re: Lowest possible growth rate
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Re: Lowest possible growth rate
By: nmid on Sun, 10 November 2013 03:07
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Re: Lowest possible growth rate
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Re: Lowest possible growth rate
By: XAPBob on Thu, 24 October 2013 15:27
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