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Home » Stars! 2.6/7 » New Game Announcements » All the Simple Races (...All the Simple Races) (If you like it then you shoulda put a ring on it)
Re: All the Simple Races (...All the Simple Races) Sun, 04 May 2014 12:29 Go to previous messageGo to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Ten players have expressed interest in the game.

We have eight players ready to go and one extra player available should someone change their mind.


Player list:

ludek (added 2/14) (confirmed 4/16) (will require a modification to the proposed schedule; see below)
nmid (added 2/26) (confirmed 4/15) (will play comms OR no-comms)
Asmodai (added 3/7) (confirmed 4/15) (prefers no-comms; will play comms)
trader (added 4/13) (prefers no-comms; will play comms) (don't forget to email him; he doesn't check the forums often)
Taka Tuka (added 4/14) (will play comms OR no-comms)
CrazyBS (added 4/15)
beanspoon (added 4/15)
Inquisitor80 (added 4/21)

Waiting list / next game list:

theen (added 2/26) (only if game starts after ATSR2 ends) (will play comms AND no-comms)
dlrichert (added 4/21)


host for the next game: skoormit

Since there is more preference for no-comms, this game will be played without communication between players. No emails, no in-game messages, no ship design names like "I'll attack the Humanoids If You Do," no drawing arrows with your fleets on the map to point someone to a wormhole, etc. If you have any general questions about what counts as communication, please post here.

Schedule will be 5 days per week for the first 20 turns, then 3 days a week for the rest of the game.

Race deadline: May 12th 00:00 GMT

Email your race to me. (my forum name at gmail)
If your race has a password, include the password.
Mention your forum name so that I know who you are.


Note: I will be remapping the stars into a circle of the same planet density as a medium/dense universe. I will also move HWs so that all players have roughly equivalent positional advantages and disadvantages. This setup should avoid players being "stuck in a corner" or "stuck in the middle." I don't think this setup impacts race design.



What we need's a few good taters.

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