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Home » Stars! 2.6/7 » The Bar » "Anti-Monster" game settings (How to even the playing field in game setup)
"Anti-Monster" game settings Tue, 15 October 2013 14:48 Go to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
In my experience, a lot of games are won or lost during race design. Players with more experience tailoring a race for particular game parameters have an advantage against players with less experience, starting in year 2400. By restricting the race design options, we can make the game outcome more of a reflection of actual game play skills. One way to do this would be to have everyone play the same race. But that sounds bland to me.

So, earlier this year I hosted a game with the following race restrictions:

1--No immunities
2--No more than two clicks on any single setting on the production/factories/mines page.
3--CA Banned
4--AR Banned (since rule #2 doesn't really apply in the same way)
5--JoaT can't take NAS or OBRM


One nice side effect of these rules is that players have an opportunity to make race design decisions that would otherwise be underpowered in a normal game.

As I expressed in the game thread, "if you don't have to worry about facing a monster, you don't have to worry about building your own monster."

I'm curious what others think of the race design restrictions. Would you add/remove/change anything? Would you be interested in a game like this?



What we need's a few good taters.

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