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Re: Planet mover (remapping tool) Thu, 01 August 2013 13:19 Go to previous messageGo to previous message
XyliGUN is currently offline XyliGUN

 
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Registered: July 2004
Location: Russia, St.Petersburg

m.a@stars wrote on Thu, 01 August 2013 18:53
I can generate many interesting galaxy shapes like boxes, spirals, rings, spherical clusters (with variable density to appear more 3D-like). This tool could be a great way to map all kinds of "scenario" games to shapes like these, provided moves can be performed "in bulk", and also move all the HomeWorlds to "good" positions in a more-or-less automatic fashion.


So far my to do list contains:

  • possibility to erase some of the planet info from the turn (sometimes before move player was able to penscan one of the near planet stat and after the move player should not see it)
  • possibility to export planets locations and optionally stat
  • possibility to import planets locations and optionally stat (this one is a bulk remapping or adjusting)
  • possibility to change planet stat (like grav, rad, temp, minerals conc and on hands amounts)


m.a@stars wrote on Thu, 01 August 2013 18:53
Which leads me to wonder if a tool similar to this one could be created to alter the starting ships, in number, design, techs, initial location, fuel, etc... UFO

Yep. Check this example and note a game year. Wink
While there is no fleets, but player 1 have:
1. 26 level in all fields
2. all MT toys available
3. all his planets filled with as many mines, factories, defences as colonists can control
4. all his planets has 1.000.000.000 kt of each mineral
5. additional 100% planet around each of the players HW

And new designs and fleets can be added as well.


[Updated on: Thu, 01 August 2013 13:37]




"Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something."
Robert A. Heinlein, Time Enough For Love

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