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Home » Stars! 2.6/7 » New Game Announcements » Fast and Silent (A No-Comms Game and Rigorous Schedule)
Fast and Silent Fri, 21 June 2013 16:09 Go to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Happy Solstice. Here is a game.

Host not playing. Single Race Victory. Please read the entire post before responding.
4-8 players, small, packed, distant, slow tech, AccBBS, no CA, no NAS for Joat.
No pregame alliance, no diplomacy, all players set to enemy, and no game-talk until it is all over (with the exception being a call to vote for victory by acclaim initiated by private email to host). Player info will be hidden, so no need to respond in this thread. Just like in Post Box, player names will show on game page as Player 1, etc. This way player identities will be obscured. I would recommend players use generic naming conventions for their race and ship design names, and will provide optional lists if requested. Ship names should not be used to circumvent the spirit of non-communication.

DO NOT RESPOND TO THIS POST. SEND QUESTIONS OR SHOW OF INTEREST TO DAMARAE1 AT GMAIL, WITH F&S IN THE SUBJECT LINE.

Max 24 hours between gens through 2499, max 48 hours starting 2499. Whip
Each player gets 2 hold requests (for the entire game).
Hold requests may not exceed 3 regularly scheduled gens if started before 2499.
Hold requests may not exceed 2 regularly scheduled gens if started after 2499.

Standard cheat disclaimer with chaff, split fleet dodge, repair after gating allowed. All other known cheats/bugs prohibited. See list at Must Know: Known Bugs (JRC3) - Player Exploitable Bugs / "Features". If in doubt, ask the host. If you suspect a violation, ask the host.
Also, understand the distinction between mine damage dodge (prohibited) and mine damage allocation (allowed).

Altruist wrote on Fri, 14 June 2013 10:40

I had to look that up to get the distinction and before questions arise or everybody needs to do a search about the difference between "mine damage dodge (prohibited) and mine damage allocation (allowed)", here what I found:

The names are actually well chosen and partly self-describing.

mine damage dodge (prohibited): You put together a fleet with different designs in a way that some mine damage can't be allocated by Stars but is dodged.
Eaxample: 1 scout design (20 armor, no shield) plus 4 destroyers (the destroyer ship slot is below chaff design slot).
Result: Mine damage of 500 points gets distributed in a way that Stars puts 4/5 of the damage onto the first design slot. Thus 400 damage goes to the scout design (which can suck up only 20 damage and 380 damage are lost/dodged)

mine damage allocation (allowed):
Similar like above the damage of a mine hit is allocated to different designs in the fleet but all damage can be allocated, none is lost/dodged.

So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.


Troll
If there is an infraction, the host will not regen but might enact a penalty of a skipped turn, or alter the offending players next turn (eg target list overload is triggered inadvertently: all fleets at location over 100 get set to scrap).
If an infraction is grievous the host might do something nasty like deleting ship designs or resetting planetary production queues.
If an infraction is wilful and grievous, like initiating communication with another player, the offending player might be banned from the game. Players must keep host advised of current passwords, or risk a skipped turn.






[Updated on: Fri, 21 June 2013 16:18]

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