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Home » Stars! 2.6/7 » New Game Announcements » New game > Milky Way (Hardcore schedule - Only for marathon runners - 24x7 till 2499!!)
New game > Milky Way Thu, 13 June 2013 18:57 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Deadline for any additional players that wish to join : 24th June, 2400 GMT

Deadline for race files : 30th June, 2400 GMT

Mail id for the races >
SAH.milky.way@gmail.com


As requested by Neil, here's a new game announcement. Using his post.

Clause 1 : 4-8 players, small, packed, distant, slow tech, AccBBS, no CA, no NAS for Joat.

Clause 2 : Max 24 hours between gens through 2499, max 48 hours starting 2499.

Clause 3 : Each player gets 2 hold requests (for the entire game).

Clause 4a: Hold requests may not exceed 3 regularly scheduled gens if started before 2499.

Clause 4b: Hold requests may not exceed 2 regularly scheduled gens if started after 2499.

Clause 5 : Standard cheat disclaimer with chaff, split fleet dodge, repair after gating allowed.

Clause 5b: Also, understand the distinction between mine damage dodge (prohibited) and mine damage allocation (allowed).

Clause 6 : If there is an infraction, the host will not regen but might enact a penalty of a skipped turn, or if the infraction is grievous the host might do something nasty like alter the offending players next turn (eg deleting ship designs or resetting planetary production queues).

Addendum Clause 7 : Players will be requested to be open-minded in sharing their turns once the game ends. If they don't want to, they can opt out (at the start of the game).

Clarifications before game starts:
Note to clause 2 - If players find this tough, it can be reduced to 2460/75.
Note to clause 3 - If more are required, players are encouraged to find temporary replacements.
Comment to clause 5b - Hear, hear
Explanatory note to clause 5b
Altruist -

The names are actually well chosen and partly self-describing.

Mine damage dodge (prohibited):
You put together a fleet with different designs in a way that some mine damage can't be allocated by Stars but is dodged.
Example: 1 scout design (20 armor, no shield) plus 4 destroyers (the destroyer ship slot is below chaff design slot).
Result: Mine damage of 500 points gets distributed in a way that Stars puts 4/5 of the damage onto the first design slot. Thus 400 damage goes to the scout design (which can suck up only 20 damage and 380 damage are lost/dodged)

Mine damage allocation (allowed):
Similar like above the damage of a mine hit is allocated to different designs in the fleet but all damage can be allocated, none is lost/dodged.

Conclusion - So as a rule of thumb:
If all of the damage of a mine hit can be allocated to the ships... everything is fine.
If some damage is dodged... it is considered cheating.



Players signed up so far :

1. Neilhoward - confirmed - Race file pending
2. Jscoble - confirmed - Race file pending
3. Vmanuel - confirmed - Preliminary race recd. - password reqd.
4. Tomasoid - confirmed - Race file pending
5. Asmodai - confirmed - Race file pending
6. Sprocket - confirmed - Race file recd
A. skoormit ? tentative
B. dlrichert ? tentative
C. LittleEddie ? tentative


[Updated on: Fri, 05 July 2013 17:15] by Moderator





I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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