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Home » Stars! 2.6/7 » The Academy » Gaining advantages throug player number
Re: Gaining advantages throug player number Tue, 08 April 2003 09:14 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Robert wrote on Tue, 08 April 2003 13:38

I would like to start a discussion on the issue, if advantages can be gained by player number.

Some examples:

- if several players have frighters at the position of salvage, and they try to load minerals, the player with the lowest number gets them.


Didn't test this but I thought it was random, at least I thought it was mentioned to be random somewhere ...

Quote:


- if 2 CA fight each other, and one attacks the other with OAs,
then he deterraforms the planet while attacking for whatever reason (bombing, popdrop...). If the other player has OAs in orbit, too and lower player number, he cant do anything. If he has a higher player number he can terraform back the same turn... (I am not sure it works, but I think there is some way to exploit this).



Hm, you could be right here, it would indeed work since one of them has to be last, but again it might be random ...

Quote:


- If 2 races attack in combination, and they have to chaff sweep, then the player with the lowest number must be the one who sends in the chaff to sweep the minefield, because if he targets the last moving fleet of the higher player fleets, he will still run into the minefield first. So chaffsweeping can only be performed by the player with lowest player number.



Almost certain that this is not true, with teammates we always make sure everybody sweeps with his chaff, and I'm pretty sure that both sweeps leave a salvage trail ...
... but that might not be proof now I think of it ... could be like:
player#1 fleet#1 moves
player#2 fleet#1 moves
player#1 fleet#2 moves
player#2 fleet#2 moves
etc
So if that would be true than both players chaff would crash ...

Quote:


- If 2 players bomb a planet, then they bomb in order of player number, so it makes sense to give LBUs to the player with lower player number, and cherries to the one with higher player number.
LBUs are more expensive and the bombers are more attractive, so in an alliance the one with higher number has an advantage.



This one is correct.

Quote:


Are there other ways to exploit this? Are there ways to prevent this? What should a host do when playing, set himself in high or low position?



Well, often I see the host in slot #1, I put myself in the last as token of courtessy ...

Quote:


I dont really want an answer to these questions, I would like to make you aware of this problem (ok, its a small one), and start some discussion about it...

Maybe we find out something interesting?



Additions:

I recall something about SD minefield detonations, the MMLs of players with higher player# would be safe in detonations of players with lower player#, or the other way around, don't remember exactly. Never tested it, so can't say it's true.

Also scrapping is according to player number. So if you are getting two techs scrapped from different players make sure the one your want most is scrapped by the player with the lowest player#, and the one you have as a backup scrapped by the other player ...

regards,
mch
...

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