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Re: Dynamic Duos 5 Mon, 17 June 2013 12:30 Go to previous messageGo to previous message
ManicLurch is currently offline ManicLurch

 
Lt. Junior Grade

Messages: 462
Registered: May 2009
Quote:
Looks likely that discussions between jscoble and I might result in a team after all...


Let me know for sure as soon as you can.

Quote:
Which would mean Abbaddon would not be playing?


If the last team slot gets filled, then yes it would.

Quote:
Also, what's the official end results for the game rules? Anything drastic changing?


We hadn't decided any changes. We normally vote on any changes when we have all the teams. So for no one has proposed any changes to the vanilla DD rule set.

In the past we have run a few vanilla games, and a few games with weapons forced expensive and one game with kill starbase orders banned. The W expensive is an interesting game, but we have used it for the last 2 game sets. It was wisely mentioned that we don't want any rules that would eliminate any PRT choices, since the rules already are eliminating IT and CA.

If no one proposes any changes, we will run with the vanilla rule set.

We do need to vote on this at least however:

Quote:
One thing to consider for remapping:
Do you want both team-mates equally distant from respective nearest enemies and one enemy (from different teams) for each teammate = all player HWs roughly in a circle, with allies closer than enemies?
Or do you want a slightly smaller circle comprising one member of each team, and their partner more distant from the centre(like spokes on a hub), such that one team-mate is closer to two enemies than the other team-mate? If the latter is chosen, you might specify which partner is on the outside.

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