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Home » Stars! 2.6/7 » The Bar » YAGI (yet another game idea): Semi-Blitz (Two turns per day, no holds allowed!)
YAGI (yet another game idea): Semi-Blitz Wed, 03 April 2013 11:24 Go to previous message
skoormit is currently offline skoormit

 
Lieutenant

Messages: 665
Registered: July 2008
Location: Alabama
Has anyone ever tried a 12-hour gen schedule for a full game?

I know that the IRL situation for lots of people would prohibit playing in such a game, regardless of the settings.

But are there enough people out there who can carve out enough time twice a day to play a turn in a vanilla game?

Maybe something like 6-8 people, medium sparse distant, AccBBS, no random events, and objective victory conditions.

With little time per turn, probably want to force no alliances somehow. Either no comms allowed or specific rules regarding player relations settings and ban of usual alliance activities (tech trading, ship transfers, etc).

Never slow the gen schedule down, but perhaps allow each player two 48-hour holds when IRL stuff crops up. Perhaps also hold for major holidays.



What we need's a few good taters.

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