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Home » Stars! 2.6/7 » The Bar » Game idea : Gods ("Alchemy Gods"... "Tech Gods"... "Gifting Gods"... ok, just "Gods".)
Game idea : Gods Sat, 02 March 2013 01:43 Go to previous message
nmid

 
Commander

Messages: 1608
Registered: January 2011
Location: GMT +5.5

Thinking of starting a game called "Gods".
Host will be playing a non-participating(non winning) race. This "God" race will grant tech and minerals each year.

Compulsory mine settings of 5/15/5. UR/MA/ARM optional, even encouraged. Hardly see them in a regular game.

The Gods will drop a set amount of minerals each year on every occupied planet for a period of, say 35(perhaps 50? suggestions please @1) years.
After the (35-50 years) the gods decide to distance themselves from their unruly children races as they aren't respectful enough seeing they are building ships, miners and researching tech on their own.
Faced with a sudden cessation of minerals and tech, the humans are forced to look for.. other sources of minerals and tech.

All players will have their level of tech (built by the host player every (5?) years) as scrapper sets and placed on uncolonised border planets.
Locations will be decided by the host. These will stay on the planet.
Think of them as undefended temples (you could send troops to fortify them, but the temples will remain undefended till you get there. The host will make sure that other races will have planets close enough to attack them at the same time, or even before you reach. Ofcourse other races will have to have attack ships ready.
The fame of these temples will make them well known to all (pen-scans not reqd).
However, tech lvls will not be announced. Only after 'winning' it, will you know what tech it was.

(Might convert into capture the flag mode. Stay the lone alive player at end of battle, and the relics belong to you. They will then be free to be taken to your worlds where they will be transferred and free to scrap.)

A BONUS of (5-10? suggestions please @2) times the MA done will be granted to the race.
(Mineral cost will be 2-3(suggestions please @3) times remote miner costs. will calculate the final bonus multiple accordingly)
Pleased by the worship of the race, the gods will continue granting this gift to their disciples,despite stopping other gifts.
(I.e, perhaps even after the window period, but at a lower rate of 3x? (suggestions please @4).. to counter the more abundant resources?)

The minerals can be either (at option of player)
>Dropped as minerals
>Granted in the form of ships, with a delay of 3-5 years (shipping time).

A race can build remote miners anytime, but from five years of being built, the gods will stop granting gifts.
(Even if you don't build any miners, the gifts will stop at the pre-decided time).
(Basically remote miners being built in the 'gift' period will be a trigger insult).

The minerals dropped will be
a> a proportion of total pop and in any ratio of I/B/G as decided by the player
OR
b> A fixed amount per race.
(Will be distributed to each world...? Perhaps to reduce host mm, x number of privs will be given per world?(suggestions please@5)

Weapons will be set to expensive.
Scrapper ships till weap7(#1) will be granted by the God race.
(#1> weap7 as that will make players choose to research weap8 on their own).
For -f races, weap9 & weap10 scrappers will be provided as well.
(to balance the time advantage of other races getting free weapons, which a -f would have researched on his own anyway)
(research weap8 on your own in the same year you get weap7. Weap 9 will be scrapped immediately after weap7, giving no window period in between).

The scrapper sets WILL be scrapped by the players in one year. No hoarding or scrapping a lower number.
If 10 ships are finally decided as a standard scrapper set, *ALL* 10 will be scrapped.
The scrappers (& the mineral ships) will be a good reason to have UR in your race design.
UR/MA/ARM optional.

Depending on participating players, following will be decided:
(current settings in parenthesis):
>Friend setting - limitation of gate access/minefield movement, refueling at bases (not allowed)
>NAPs/borders (allowed)
>Tech trading (not allowed) [host will ensure that the 'temples' method isn't abused by coope
...



[Updated on: Sat, 02 March 2013 03:38]




I know my minefields.. but I'm a chaff sweeper.
I used to curse when I got stuck in traffic... till I realised I AM traffic.

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