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Home » Stars! 2.6/7 » The Bar » Game idea - for comment (Homeless)
icon5.gif  Game idea - for comment Fri, 26 October 2012 09:52 Go to previous message
XAPBob is currently offline XAPBob

 
Lt. Commander

Messages: 957
Registered: August 2012
An idea I've had whilst reading some of the convoluted game setups on here Smile

Thoughts?

I have no plans to host at the moment...

--

A jump started game, where each race starts (in 2500 or so) with:
- no additional tech
- 1 million population (and matching mass of each mineral) in Large Freighters
- 5 colony ships (Can AR use non AR colony ships?)
- 5 scanning ships
- - Likely all FM/TGFS based
- - Likely a reasonable pen scanner

But:
- NO home world
- NO weapons
- NO resources
- NO history file (i.e. no pre-scanned planets) (Does this work?)

Host scraps all fleets and sets the races to perform alchemy, whilst building tech and the donor ships with a OWW race (probably a nice force gen for simplicity).
When the ships are built they are sent loading all colonists and relevant minerals en route to the centre of the universe. Excess minerals to be uploaded to a non cargo fleet to make them disappear.

The host can then upload his own pop and delete ship designs (or just set a defended planet and maintain a scanning presence - else there is one very prized HW.)

This leaves all planets uninhabited and all races with an equivalent starting position.
The HWs would all have their starting factories/mines - if you can find them Wink

Races could choose to scrap some of the ships for possible tech gains - or use them for continued scouting/colonisation/transport - but they have to find somewhere to live first...

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