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Home » Primary Racial Traits » IT » -f benchmarks (IT or ithers) (Should a -f race monster conventionally?)
Re: -f benchmarks (IT or ithers) Sun, 16 September 2012 08:39 Go to previous messageGo to previous message
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Registered: August 2005
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magic9mushroom wrote on Sun, 16 September 2012 12:41
I'd question the effectiveness of going 2 cheap. Going 3.5 cheap isn't too much additional expenditure from there IIRC.

There are also very long diatribes about the effectiveness of IFE and ISB for IT. Both is probably a bit overkill. Remember, you start with fairly high Prop, and most of your heavy pop-movement will be gated (which uses no fuel).


Mmmh, your points and mine are so completly on the opposite sides, that I guess we have also completly different playing strategies in mind.

My background thought for -f ITs in a small short game:
Everything is about speed and early kicking ability. You must achieve a leading position very early, not necessarily in resources but in space/planets(/conquest). If you are behind in the 40ies, you have basically lost the game to the factory-races.

The race design is called quickstarter (QS). And Bob's design is a very good typical example of a QS.

@magic9mushroom, most of your points are true for a long game (but in a long game you should think twice about playing -f). But every of your made points above slows down the design which is deadly. Here explanations in detail to show the different logic of a QS:

* 3.5 instead of 2 cheap fields: slows down because the intention is to research 4 fields. In Bob's design research will be concentrated onto 2 fields (faster and very likely resulting in havng the first strike fleet), the free pts allocated to LRTs and hab.

* IFE: Again, in a long game you wouldn't choose IFE, but here it is necessary to get the early speed for colonization plus the usual other advantages: less fuel, ship designs need no engine upgrade.

* ISB: Fuel, defense, production. Even more important than IFE for a -f IT. Every colonized planet can setup a dock and start production rightaway. An IT can network the yearly ship production and focus it onto one point via gates.

magic9mushroom wrote on Sun, 16 September 2012 12:41
IT CE with no NRSE starts with the radram. Radram's g
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