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Home » Primary Racial Traits » IT » -f benchmarks (IT or ithers) (Should a -f race monster conventionally?)
Re: -f benchmarks (IT or ithers) Thu, 13 September 2012 15:19 Go to previous messageGo to previous message
Altruist is currently offline Altruist

 
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Messages: 1068
Registered: August 2005
Location: Berlin
[XAP
Bob wrote on Thu, 13 September 2012 15:54]I'm clearing 10k in 2440 with 7/14/8/10/7/4
I control two HW, and 60% of the map (not all occupied yet, but only token resistance remains - enough to save me some colonisation modules Laughing
I've picked up a few (expensive) techs from battles (4*L 4*N 2*P), none of my "key field" research has been stolen thus far.
I lead the universe in economy (by 50%, despite recent MM failings) and tech (equal lead with the AR). Recent focus on building fleets of bombers has slowed my research, but they will move on to the next planet which needs them Smile


Don't let the AIs fool/teach you into bad playing habits. Even the strongest AIs are bad.

The primary reason why I, too, suggest testbedding in a very similar setup than the real game: it's at least better than letting your race run in an empty universe. It gives you hints wether your start might be too slow, wether you run into mineral shortages, wether precious tech items you thought essential to your strat might come in much later than expected... so, as a beginner it helps you to get a feeling for your race design and how those choices in the race wizard translate into the gameplay.

Since the AIs have some very stupid habits, you actually should play against them as if they were smarter. So don't milk them for tech. The opposite is true for a real game, whenever an enemy gives you the possibility to gain tech from him... go for it. Well, sometimes the diplomatic turmoil might be contraproductive and weighing pros and cons might be wise (but more fun it is to follow the irresistible lure of somebody offering you "free" tech on a plate *grin)

For the Fledgling Admiral settings the beginner's aim should be to conquere an AI-HW within the first 40 years. But try to do it as if they were smart mean humans and not stupid AIs... which means try to build an attack/bomber-fleet which would be capable to strike successfully vs a HW for which the owner has 1-2 turns to prepare for your incoming fleet. And imag
...



[Updated on: Thu, 13 September 2012 15:20]

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