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Home » Stars! 2.6/7 » The Bar » Colony/Cargo Ship With empty Slot (Policing problem)
Colony/Cargo Ship With empty Slot Thu, 02 August 2012 19:49 Go to previous message
LittleEddie is currently offline LittleEddie

 
Lieutenant
Helped track down one or more Stars bugs

Messages: 517
Registered: February 2011
Location: Delaware
From the Must Know, Bugs

Quote:
Colonize without Colonizer
If you use "Copy Selected Design" on a ship with a colonisation module (e.g. Santa Maria, Pinta, Spore Cloud, or user-created Privateer), then remove the colonisation module and leave the slot that contained it empty, the ship can still colonise planets despite not having a colonisation module.


Because of this bug, I would like to add to the "Normal Cheats are not allowed" thingie that we ban the use of any

Mini-Colony
Colony
Privateer
Small, Medium, Large or Super Freighter

ship with a empty Mech slot. This includes the "Scanner, Elect, Mech" and "General Purpose" slots.

I realize that this adds a cost, the Fuel Tank cost 5 ironium and 4 resources and the Bat Scanner cost 1 ironium, 1 germanium and 1 resource, at the beginning of the game, but I feel that is a bearable cost.

I just can't think of a way to police this otherwise.

Any ideas, thoughs on the matter?

Little Eddie




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