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Re: Dynamic Duos 4 Wed, 19 September 2012 14:01 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Many people asked why start in 2401 with no starting ships.
This is standard practice for most remapped games.

This is because the HW were moved. When they are moved around they visually appear to be in the new spot but not all functions of the game are updated until a turn is generated. This means that the starting ships are scanning space away from the orbit of their moved home world. It also means that during 2400, dumping the universe definition to a text file will report the original star locations. Both of these can give away the locations of your home worlds, and otherwise impart an unfair advantage to some players ala knowledge of a green world 143ly from home or that wormhole that is only 77ly away.

Before anyone whinges that somebody else could have done it better, they are not here and they didn't volunteer to help you. XyliGUN has been mia for months, and never published the tool previously mentioned.

I will ask Ron for a game forum once he has posted the game.

Again, I am sorry that it took me so long to get this done. I will try to find time this weekend to put together a tutorial on the process. The biggest hurdle was that UC (and all other functional programs I know of) are restricted in moving planets vertically. This is because the planet IDs are arranged longitudinally. While this is not much of an issue for many remapping projects, it does create a bit of a headache when in combination with minimum and maximum distance requirements. I found dozens of seeds which allowed for the desired relative distances, but they either resulted in the the formation being off-centre (e.g. giving 2 or 3 teams 40% more stars within 243ly) or had wildly uneven distribution of stars (such that local volumes had densities radically different from the universe total). There are other tools which do not have the same constraints, but in their current stage of development (essentially defunct), they have game destroying bugs (i.e. not being able to depopulate some planets with bombing or packets).





[Updated on: Wed, 19 September 2012 14:53]

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