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Home » Stars! 2.6/7 » New Game Announcements » Dynamic Duos 4
Re: Dynamic Duos 4 Thu, 13 September 2012 00:59 Go to previous messageGo to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
I haven't forgot about this, just had some trouble irl (including rebuilding my computer). I'm afraid I underestimated the amount of time I would need to complete this. It has been a while, and the teams component makes it a bit more tough. The way it works is I have one master def file and two master batch files for creating the game from command prompt and opening all player's 2400 turns to see the HW locations. I use excel to create the derivative def and batch files (automating the change to random seed and directory path). This makes it easier to create many games in a short period of time. The trouble is wading through them. What I need to find is a Uni with the right number of HWs lying along or near to the appropriate relative x axes. Once I find this Uni (supposing it has a reasonably even regional distribution of stars/ly^2 and better than crippling mineral distribution) the job is simply to keep the seed def and regenerate the game with player order altered (so teams will be together) then alter the HW locs on the Y axes (plural of axis). So you see moving the planets is the easiest part. I have spent a good number of hours on it so far, and I shouldn't think it will take much more. For technically being on holiday (working ~16 hours/day), events haven't left me adequate time to finish this project in a reasonable period. My PC going down made things a bit worse. I will let you know how it goes. Or I can send the files to Les. Maybe he can do it faster.

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