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Re: Endless Space Sat, 19 May 2012 00:28 Go to previous messageGo to previous message
Marduk is currently offline Marduk

 
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Messages: 345
Registered: January 2003
Location: Dayton, OH
Bear in mind that Endless Space is still pre-beta; significant changes and additions are yet to come. Most problematic, the game is currently only single-player. The real worth of the game will be determined by how it plays in multi.

So far I like the game. It is in some ways more complicated than Stars, in some ways less. There are plenty of balance issues that bother me, but game balance has not really been a development concern yet. There is a story behind the game, which you mostly see through descriptions of tech advances and some of the special planetary attributes. The interface is generally good... I have a few complaints, but since it is in alpha I have time to make my arguments and possibly get some changes.

THE GAME
Endless Space is generally turn-based, but optionally can have a minor real-time component to battles (choosing tactics). You can choose from five races (there are to be eight by beta), each with different strengths and weaknesses. Eventually you are to be able to design a race, picking and choosing from the attributes of other races.

THE MAP
The map is a galaxy, the "shape" and size of which can be selected. Shape determines the background art, and somewhat affects the layout of systems. By default the galaxy contains several constellations, each of which has several star systems. Each star system has from one to six planets. Once you have colonized (or conquered) a system, you can build system-wide improvements and ships. Ownership is on a system basis - once you colonize a world in a system, it is yours and no one else can colonize there (they have to conquer instead).

Each system has its own economic output; there are four normal resources that each planet produces. Collectively called FIDS, they are: food, which pretty much only contributes to population growth; industry, which determines production speed, and left over industry can be converted to the remaining two (there are system production items for this); dust, best thought of as money (ther
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[Updated on: Sat, 19 May 2012 09:50]




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