Re: pp packets scanning + WP1 quick load orders |
Sun, 06 May 2012 08:23 |
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magic9mushroom | | Commander | Messages: 1361
Registered: May 2008 | |
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Greenstink wrote on Wed, 18 April 2012 20:29 | Ive noticed in my current game that my decayed packets will some times be at 0 kT and some times at 1 kT of minerals. Perhaps what you are seeing is the remander of a whole number still existing in the packet, which wont be removed until the next packet decay calculation?
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Well, in any case, the point here is that packets decay before WP1, so while there are 0 minerals in the packet it hasn't been removed yet.
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