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Home » Primary Racial Traits » PP » pp packets scanning + WP1 quick load orders
Re: pp packets scanning + WP1 quick load orders Sun, 06 May 2012 08:23 Go to previous message
magic9mushroom is currently offline magic9mushroom

 
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Messages: 1361
Registered: May 2008
Greenstink wrote on Wed, 18 April 2012 20:29

Ive noticed in my current game that my decayed packets will some times be at 0 kT and some times at 1 kT of minerals. Perhaps what you are seeing is the remander of a whole number still existing in the packet, which wont be removed until the next packet decay calculation?


Well, in any case, the point here is that packets decay before WP1, so while there are 0 minerals in the packet it hasn't been removed yet.

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