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Home » Primary Racial Traits » PP » pp packets scanning + WP1 quick load orders
Re: pp packets scanning + WP1 quick load orders Wed, 18 April 2012 06:29 Go to previous messageGo to previous message
Greenstink is currently offline Greenstink

 
Chief Petty Officer

Messages: 76
Registered: January 2011
Ive noticed in my current game that my decayed packets will some times be at 0 kT and some times at 1 kT of minerals. Perhaps what you are seeing is the remander of a whole number still existing in the packet, which wont be removed until the next packet decay calculation?


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