Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » EPIC
Re: EPIC Fri, 23 March 2012 20:06 Go to previous messageGo to previous message
Combat is currently offline Combat

 
Warrant Officer

Messages: 118
Registered: May 2008
nmid wrote on Fri, 23 March 2012 10:39

I'm interested in figuring out how this game concept came around...
The customised rules, prt limitations and other conditions seem quite complex and might give rise to a number of unbalanced or unexpected race behaviours.


A Few reasons

1st
I always found tech to grow too fast for my taste I hate building a fleet that will be obsolete in 10 years and cannon fodder in 20. The M1A1 MBT came out around 30 years ago and granted its been updated to the M1A2 but that is really just a updated electronics package and munitions it is more or less the same tank but its still top of the line. Heck the US navy still has numerous ships that have been in service since WWII, once again updated electronics and systems but still the same ships not to mention all the US ships that now serve in the navies of other countries. Besides setting the game to slow tech and trying to limit the max economy per planet with the game rules without completely stifling race design, one other reason tech grows so fast is tech trade which is somewhat legit except everyone is so quick to trade away their nice new tech for another player's nice new tech. In what world do separete factions, even allies share their newest technologies. At first i thought of a rule that you may only trade up to 2 or 3 tech levels below your current level but that would be impossible to police so i banned it outright.

2nd
Improbable race development, for example combining IFE with Prop +75% how would a race that struggles with propulsion tech develop such great engines. Or a JoaT with built in scanners selecting elec +75% sure its cost effective and Joat does not need tons of electronics tech with their built in scanners but I feel its a improbable line of development. (Just to add Joat could lose their built in scanners and between their high pop level and all techs start at 3 be a great selection)

3rd
This is my OCD at play since I loath to have left over race wizard points and it is glaringly clear that the races are not balanced. I tried to work the rules so that all races could be played and you can use all your race points since these points would be allocated to techs and LRT's that are less critical. (Has anyone thought of a patch to balance the race points once and for all?)

While i have been evaluating why I designed my game like this and since I have had no player input im moving toward allowing WM weap -50% without LSP penalty.

Also I am starting to see that IT may have a advantage over the other races I would really like some input on some ideas on how to balance this while holding to my game's ideals.


[Updated on: Fri, 23 March 2012 20:12]




He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon7.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Basic03
Next Topic: Cataclysmic Chasms
Goto Forum:
  


Current Time: Sat May 11 00:35:01 EDT 2024