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Home » Stars! Clones, Extensions, Modding » Stars! Nova - Development » Item.Mass - should this be an abstract property?
Re: Item.Mass - should this be an abstract property? Tue, 14 February 2012 12:02 Go to previous messageGo to previous message
Daniel is currently offline Daniel

 
Chief Warrant Officer 3
Stars! Nova developer
Stars! Nova developer

Messages: 179
Registered: April 2006
Location: Nowra, Australia
Not quite what I meant. We still need a base class which provides the key/owner properties (as well as Name and Type). However I do not think that We need a base class + Item + design. Also the word Item is confusing as it implies it represents something physical in the game. Let me draw a picture...


Have fun.

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